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No, it's made Cuphead – more than ever before – feel like a game that respects my time and my skill. But what I do know is this the game feels easier to me, post-DLC, but that's not made the whole experience worse. Could that be my muscle memory taking its time to come back, or suffering at the handicaps Ms. The 12 new bosses themselves in the DLC are, by no means, easier than the base game – in fact, there's one in particular that I had more trouble with than anything in the first three isles. But if you're just trying to play the game for fun (can you imagine such a thing!?), the DLC's new character is definitely something you should check out and get used to. Yes, to play the game 'properly', you're going to want to not take any damage during fights. Chalice's real power is in her four base HP one up from Cuphead or Mugman's. Personally, I think the trade-offs are good I like the roll, I like the double jump – it makes the game's platforming during boss fights more bearable. Come for the main bosses, stay for the Chess mini-bosses. New bosses are great, but replaying old ones makes sense, too. This is especially true outside of the DLC. Her dash parry makes some projectiles easier to dodge, but others much, much harder thanks to the auto-hop that happens at the end. She has a dodge roll, but that kinda works like the Smoke Bomb charm from the base game – and it only works on the ground, versus the Smoke Bomb's air utility. Chalice can double-jump, but her vanilla jump is worse than the original characters’. Chalice is like adding an 'easy mode' to the game – and whilst I will say, yes, I find the game easier after trading in Cuphead and Mugman for their femme-coded counterpart, I don't think she's an 'easy mode', per se. There are those out there that ask whether adding Ms. Because why not? It's almost like playing a new game. Not content with simply battering all of the DLC's bosses, I've played through the base game once more with Ms. With a lot of new utility, Cuphead feels fun to play all over again. And yes, it is stupendously satisfying when you kill a boss right after rolling through its most irritating attack. And yes, there are invincibility frames to it.
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Souls players, Elden Ring converts, and Hollow Knight stans, look sharp – yes, I did say dodge roll.
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Chalice can double-jump, dash parry, and dodge roll. You need to equip a charm to play as her – so maybe you don't get bonus life at the cost of damage output, or the ability to 'blink' and avoid damage whilst dashing in mid-air.īetter than that, though, you get access to her own style of combat Ms.
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Chalice can also do all of these things – with one caveat. The two impish cups had the option to equip charms and alter their supers, as well as modify the weapons they used to better get one over on bosses. In the base game, you could play as Mugman and Cuphead. We won't hear you, but you'll have fun! Get all the podcast episodes here. 30 mins, funny, and you can even play along at home by shouting out your suggestions. It's brilliant, and that's not just a view we hold as the people that make it. Get your ears wrapped around VG247's Best Games Ever Podcast. There's lots of fun to be had in the DLC, mostly because of Ms.
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The DLC is priced at a very agreeable $7.99 / £6.79, and adds quite a lot of new stuff to the overall Cuphead experience you get to traverse a brand-new Inkwell Isle, find new weapons and charms to add to your smorgasbord of nutty abilities, face off against 12 brand new bosses, and – most importantly – play as the once-banished Ms. She takes every aspect that made Cuphead's base game enjoyable and elevates it, taking the game from a hardcore curio into an essential, must-play all-timer. Rather, after finishing the DLC, I have to say the most impressive thing about it is the new playable character – Ms. And pretty much anyone that's consumed any media over the past 100 years can look at Cuphead and say "I see what this game is doing, cool".īut the DLC doesn't just build on that aesthetic stuff, nah – that'd be too easy for a company as given to scope creep as Studio MDHR is. It's got enough traditional art in there to make even the non-gamer types go "alright, yeah, that's pretty impressive". Yes, it's a lofty comparison, but then Cuphead is a lofty game I'd argue it goes beyond just 'being a game' and is actually one of those rare projects you'd see happily installed in museums.
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